Essa Subclass — Fighter

Tetherbound

Striker — Tracker

Hunter's Mark lives in the rig, not in your head.

Hit Died10
PrimaryDEX and WIS (CON for Feedback Saves)
SavesSTR, DEX
ResourceVials
RigFull Rig
Armor
Light, medium, shields
Weapons
Simple, martial
Key Mechanic
Persistent Mark
Rule Break

Hunter's Mark requires no Concentration and no Bonus Action after initial cast. The Tether holds the Mark. When marked target drops to 0, the Tether walks to next visible target (free action). First cast per Long Rest: free Reaction.

No Concentration. No Bonus Action. The Tether Rig holds Hunter's Mark permanently — it walks the wire to the next target when the first drops.

Year seven of the Pulse Wars, the Artificers built a rig that held Concentration for the Ranger. A wire spool mounted on the hip, a coil running up the spine — a thread of pulse-bound metal that didn't let go. The first Tetherbound walked seventy miles following a sorcerer who thought he'd escaped.

Tetherbound — Shatterds Sourcebook
Key Mechanic: Persistent Mark
Hunter's Mark requires no Concentration and no Bonus Action after initial cast. When marked target drops to 0 HP, Mark walks to next visible target as a free action. First cast per Long Rest: free Reaction.

Essa Interaction

Standard vial + Feedback Save. Tether Rig holds Concentration. Techniques enhance Mark behavior and Tether interactions.

Class Features

All Subclasses

Essa KnightEdge KnightHexslingerTetherboundWarrantCovenantIronhandRawcasterThe StillMachinistOathboundBurnboundCipherboundWildboundCantboundDoctrine of the VanguardDoctrine of the WardenDoctrine of the Veil
rangersubclassstrikertracker