Essa Subclass — Fighter
Tetherbound
⚔ Striker — TrackerHunter's Mark lives in the rig, not in your head.
Hit Died10
PrimaryDEX and WIS (CON for Feedback Saves)
SavesSTR, DEX
ResourceVials
RigFull Rig
No Concentration. No Bonus Action. The Tether Rig holds Hunter's Mark permanently — it walks the wire to the next target when the first drops.
Year seven of the Pulse Wars, the Artificers built a rig that held Concentration for the Ranger. A wire spool mounted on the hip, a coil running up the spine — a thread of pulse-bound metal that didn't let go. The first Tetherbound walked seventy miles following a sorcerer who thought he'd escaped.
Tetherbound — Shatterds Sourcebook
Key Mechanic: Persistent Mark
Hunter's Mark requires no Concentration and no Bonus Action after initial cast. When marked target drops to 0 HP, Mark walks to next visible target as a free action. First cast per Long Rest: free Reaction.
Essa Interaction
Standard vial + Feedback Save. Tether Rig holds Concentration. Techniques enhance Mark behavior and Tether interactions.