Essa Subclass — Fighter
Doctrine of the Veil
⊗ Infiltrator — Mind ControlThe phantom. Strike from angles that should not exist.
Hit Died10
SavesWIS, DEX
ResourcePulse Points
RigNo Rig
Archetype: Stealth infiltrator and mind-pressure specialist
Veil Knights use pulse to blur perception, dominate initiative, and strike from angles that should not exist. A Veil Knight is never where enemies expect them to be — and by the time the enemy adjusts, the fight is already over.
The Veil tradition is the most secretive of the three doctrines. Practitioners developed their methods through infiltration work — assassination, intelligence operations, and deep-cover missions where being detected meant death. They treat resonance not as a force to project, but as a veil to draw over themselves and reality.
Doctrine of the Veil — Shatterds Sourcebook
Key Mechanic: Veil Step
On initiative, spend 1 PP to become Invisible until end of your first turn. Add WIS modifier to initiative rolls. Mind Blur at level 6 moves you after successful Will techniques.
Class Features
Level Progression
| Level | Features | PP/Turn |
|---|---|---|
| 3 | Veil Step | 1 |
| 6 | Mind Blur | 2 |
| 10 | Phase Instinct | 2 |
| 14 | Veil Dominance | 3 |