Essa Subclass — Fighter

Doctrine of the Veil

Infiltrator — Mind Control

The phantom. Strike from angles that should not exist.

Hit Died10
SavesWIS, DEX
ResourcePulse Points
RigNo Rig
Key Mechanic
Veil Step

Archetype: Stealth infiltrator and mind-pressure specialist

Veil Knights use pulse to blur perception, dominate initiative, and strike from angles that should not exist. A Veil Knight is never where enemies expect them to be — and by the time the enemy adjusts, the fight is already over.

The Veil tradition is the most secretive of the three doctrines. Practitioners developed their methods through infiltration work — assassination, intelligence operations, and deep-cover missions where being detected meant death. They treat resonance not as a force to project, but as a veil to draw over themselves and reality.

Doctrine of the Veil — Shatterds Sourcebook
Key Mechanic: Veil Step
On initiative, spend 1 PP to become Invisible until end of your first turn. Add WIS modifier to initiative rolls. Mind Blur at level 6 moves you after successful Will techniques.

Class Features

Level Progression

LevelFeaturesPP/Turn
3Veil Step1
6Mind Blur2
10Phase Instinct2
14Veil Dominance3

All Subclasses

Essa KnightEdge KnightHexslingerTetherboundWarrantCovenantIronhandRawcasterThe StillMachinistOathboundBurnboundCipherboundWildboundCantboundDoctrine of the VanguardDoctrine of the WardenDoctrine of the Veil
pulse knightdoctrineveilstealthinfiltratormind control