Essa Subclass — Fighter

Doctrine of the Warden

Defender — Party Support

The defender. Extend your bond to protect allies and control enemy momentum.

Hit Died10
SavesWIS, DEX
ResourcePulse Points
RigNo Rig
Key Mechanic
Expanded Deflection

Archetype: Defensive controller

Warden Knights extend their bond outward — protecting allies, absorbing punishment, and controlling the flow of danger around them. A Warden turns Deflect Harm into a party-wide tool and uses pulse to deny enemy action economy.

The Warden tradition grew from bodyguard practitioners in the great merchant convoys of the Shatterds. Where Vanguards turn force inward toward one enemy, Wardens project it outward as a shield — extending their resonance bond to cover allies who cannot protect themselves.

Doctrine of the Warden — Shatterds Sourcebook
Key Mechanic: Expanded Deflection
Deflect Harm protects creatures within 10 feet (not just 5). Reducing damage to 0 grants 1 bonus PP. Warden's Aura at level 6 gives allies advantage on saves against forced movement.

Class Features

Level Progression

LevelFeaturesPP/Turn
3Expanded Deflection1
6Warden's Aura2
10Intercept2
14Pulse Aegis3

All Subclasses

Essa KnightEdge KnightHexslingerTetherboundWarrantCovenantIronhandRawcasterThe StillMachinistOathboundBurnboundCipherboundWildboundCantboundDoctrine of the VanguardDoctrine of the WardenDoctrine of the Veil
pulse knightdoctrinewardendefendersupportdeflect