The Setting

Onan: The Shatterds

The world burns. The wise learn when to breathe.

Onan is a post-cataclysmic arcane-industrial world, sixty-seven years into its rebuilding. The Pulse Wars shattered the ley line network and nearly ended civilization. Three generations survived underground during the Long Night while the dead claimed the surface. The sun has returned — but the world has not healed. About 10% of the planet is truly controlled. The rest belongs to ruin, Husks, and silence.

Shatterds Sourcebook — Geography & History
Ancient History

The Age of Escalation

Wizard houses rise above nations. Citadels are built on ley lines. An arms race that will break the world begins.

∼100 years before AI 0

The Pulse Wars

The Forever War. Kingdoms burn. The ley line network is bent into roads of war — and begins to fail.

AI 0 − 90

The Long Night

The sun disappears. Three generations survive underground. The dead rise. Something begins to guide them.

AI 0 — Today

The Age of Fire

Year 67 After Ignition. The Empire consolidates. The Shatterds rise. An uneasy peace held together by mutual hatred.