Politics
Factions
"There are a hundred crowns in this Empire. There are five voices in the Council. The arithmetic is the politics." Power in Onan is never simple, never singular, and never stable.
Imperial Power Structure
The Five Oligarch Houses
The Five Flame Orders — Church of Flame
Order of the Halo
Preserve the flame. Contain the burning.
Strongly Imperial
The institutional Church. Provides the Wall-priests at every garrison. The pastoral spine of the Empire's military.
Order of the Forge
Use the flame. Make. Build.
Imperial — tied to Solmere
Maintains the Wall's stonework, vitrification, and lattice infrastructure. Engineer-priests run the lattice systems at Durnhold.
Order of the Resonance
Tune the flame to the world.
Tolerated
Operates the long-range communication relays across the Empire. Officers tend to outlive their generation by ten to fifteen years. The Order does not explain why.
Order of the Ash
Accept the burning. Death is completion.
Cautiously tolerated
Administers mercy-killing of Husk-infected soldiers, sortie execution authority, and controlled-burn cycles. Small. Not socialized with. Philosophical home of much of the Shatterds's martial tradition.
Order of the Rift
Break what is stagnant. The flame must burn the old.
Heretical. Hunted.
The Empire's most ideologically dangerous internal enemy. Recruits successfully among the people the Empire has failed. Every Rift member on the Church's rolls is a kill-on-sight order.
Imperial Institutions
Shatterds Powers
The Shatterds has no central government. It has hundreds of overlapping authorities, none of which has enough reach to matter everywhere. The Free Corsair Compact, the Salvagers' Union, the Throat Council, the various warlord seats — each applies within its reach and ends where its reach ends. None of them answer to any of the others. All of them depend on each other to function. That co-dependence is the closest the Shatterds gets to a constitution.