Rawcaster
No Rig. No training. It just started one day and hasn't stopped.
Archetype: Unregistered natural channeler
Essa emerged in you without warning. No Rig, no academy, no license. The ability showed up on its own and the Empire has no clean category for it. You hit hard and dangerously — no Burn Buffer means every failed save lands directly. The Feedback DC is higher than everyone else. And when you roll a natural 1, you don't just fail. Something else happens.
In the World
The Empire classifies this as Unregistered Natural Channeling. The paperwork says containment is the preferred response. Raw channeling without hardware routing is flagged as irregular emissions — the Suppression Grid can read you, it just cannot categorize what it's reading. Rawcasters who survive long enough either get very good at CON saves or very good at reading Wild Surge results.
Key Mechanic: Wild Surge (Natural 1)
Rawcaster Feedback DC is 10 + EP + ½ PB (standard is 8). No Burn Buffer — all Burn is direct. On a natural 1 Feedback Save, roll 1d10 on the Wild Surge table instead of normal failure: results range from Collapse Surge and Backfire (1–4) to spectacular effects (5–7) to better-than-success (8–10).
Essa Interaction
Hard DC modifier: +2 base on all Feedback Saves. No Burn Buffer. No Rig Current — replaced by Iron Skin (force resistance) at Level 5. Channel Slots available from Level 5. Irregular Essa emissions are detectable by Suppression Grid but not classifiable.
Techniques
Weapon attack. Hit: +EP × 1d8 force. Feedback DC is 2 higher than standard — T1 is DC 11, not 9.
EP × 10 ft sphere or 15 ft cone from your position. DEX save or EP × 2d6 force + push 10 ft.
Immunity to all damage for 1 round. On expiration: Feedback Save at DC 12 + EP. Reserved for emergency survival.
You are the center. EP × 15 ft radius. EP × 2d10 force to all creatures except you. Only Rawcasters can access this.
Catch a ranged attack, return it to sender via CON attack roll. Enhancement adds force damage.
PB Cap off. Hit: EP × 3d8 force. Miss: EP × 1d8. 2 Burn direct — no Buffer. Maximum risk, maximum output.
Class Features
Level Progression
| Level | Features | Channel Slots | Feedback DC (T1) |
|---|---|---|---|
| 3 | Raw Channel, Wild Surge, Hard DC, Pulse Strike, Burst, Shell, Push | 2 | DC 11 |
| 5 | Iron Skin, Detonation, Redirect, Channel Slots (3) | 3 | DC 11 |
| 7 | Suppress, Leap, Surge Resistance | 3 | DC 11 |
| 9 | Channel Slots (4) | 4 | DC 11 |
| 10 | Bind, Overload, Surge Escalation | 4 | DC 11 |
| 13 | Channel Slots (5) | 5 | DC 11 |
| 15 | Cascade, Burn Through | 5 | DC 11 |
| 17 | Channel Slots (6) | 6 | DC 11 |
| 18 | Total Rawcast, Apex Surge | 6 | DC 11 (1/SR: DC 9) |