Hexslinger
⚔ Striker — Long RangeYou don't close distance. Distance is your safety margin.
Archetype: Ranged Essa gunfighter
The Hexslinger Gauntlet is built into the firing mechanism of a ranged weapon — a revolver, crossbow, or hand cannon. Essa flows through the barrel. What you fire is Essa-loaded. Pulse Strike is a ranged attack at full weapon range. Mark targets and know exactly where they are. Root them before they close. You are the only subclass for whom Techniques arrive from across the room.
The Empire classifies this as unsanctioned Essa-projection. The licensed version requires registered trajectories and per-shot logging fees. Most Hexslingers operating in the Shatterds are not licensed. The Suppression Grid reads every shot.
Essa Interaction
Standard vial + Feedback Save. Long Barrel is the structural Rule Break — Techniques fire at full weapon range. Rig Current applies to ranged attacks. Iron Overcharge applies to ranged attacks including Pulse Strike.
Class Features
Techniques
Level Progression
| Level | Features | Channel Slots | Rig Tier | Burn Buffer |
|---|---|---|---|---|
| 3 | Hexslinger Gauntlet, Rig Current, Long Barrel, Pulse Strike, Burst, Scan, Mark | 2 | T1 | 1/SR |
| 5 | Iron Overcharge, Dash, Leap, Rig Tier 2 | 3 | T2 | 1/SR |
| 7 | Chain, Track, Precision Dampener | 3 | T2 | 1/SR |
| 9 | Rig Tier 3 | 4 | T3 | 2/SR |
| 10 | Root, Slow, Target Lock | 4 | T3 | 2/SR |
| 13 | Rig Tier 4 | 5 | T4 | 3/SR |
| 15 | Volley Protocol, Overwatch | 5 | T4 | 3/SR |
| 17 | Rig Tier 5 | 6 | T5 | 4/SR |
| 18 | Last Round, Apex Calibration | 6 | T5 | 4/SR |