Essa Subclass — Fighter

Machinist

Support / Field Engineer

You don't fight the battle. You build the battlefield everyone else fights in.

Rule Break

Construct Deploy: You deploy autonomous constructs that act independently on their own initiative. No other subclass can do this. Constructs are not bonus action attacks — they are creatures with their own turns.

Archetype: Battlefield engineer — construct deployment

The Machinist is an engineer first. The Forge Rig is a full exosuit with integrated construction bays. You deploy autonomous constructs — independent units that follow orders, hold positions, fire on designated targets, run support protocols. While they operate you manage the field. The Machinist is the reason a party can take two more encounters before a long rest.

In the World

The Forge Rig is the largest and most visible Essa Rig in common use. Empire licensing is expensive and heavily scrutinized. Most independent Machinists are unlicensed. The constructs that emerge from the back bays are clearly mechanical — they do not pass as organic, and the Suppression Grid logs every deployment.

Key Mechanic: Construct Deploy

Deploy autonomous constructs that act on their own initiative. 1 construct at L3, 2 at L5, 3 at L13. Each construct acts at your initiative count (after you). Constructs can: Essa Strike (1d8 + Rig Tier force), Support Protocol (Ward ally, Scan zone, Stabilize), or Hold Position (opportunity attacks). At Level 10: constructs can deliver one Machinist Technique per encounter.

Essa Interaction

Standard vial + Feedback Save. Forge Rig has larger Burn Buffer than Gauntlets (distributed across the full suit). No Rig Current — Machinist Rig output goes into constructs. Ward and Reinforce are the primary active defense outputs. Clear Burn is the only class in the game that can remove Burn from other practitioners.

Techniques

Character Level32/6 unlocked
Showing 2 of 6 techniques
D1DefenseL3
Barrier
1 vial (Action) or 1 vial + 1 Channel Slot (Reaction)

Force shielding for yourself or positioned in front of allies. EP × 8 + CON HP.

D5DefenseL3
Shell
1 vial (T3 min), Concentration

Full damage immunity for 1 round. Feedback Save on expiration at DC 12 + EP.

D4DefenseL5🔒 locked
Ward
1 vial (any tier), Bonus Action

Apply a Barrier to a distant ally within 30 ft. EP × 6 + CON HP. Enhancement: extend to additional targets.

C1ControlL5🔒 locked
Suppress
1 vial (T2 min), Concentration

One creature cannot spend EP on enhancements for EP rounds. Enhancement: block all Technique use.

MD5MendL10🔒 locked
Clear Burn
1 vial (tier above current Burn level)

Remove 1 Burn level from yourself or one creature you touch. No Feedback Save. Only Machinist and Oathbound can do this.

MD6MendL7🔒 locked
Repair
1 vial (T2 min)

Restore EP Modification Slots to a Rig. Enhancement: also restore Burn Buffer to full immediately.

Class Features

Forge RigLevel 3
Full exosuit with integrated construct bays. Heavy. Obviously industrial. Burn Buffer: 2/SR (Tier 1–2). Empire licensing required.
Construct Bay (1)Level 3
Deploy 1 autonomous construct per encounter. Constructs have HP = 10 × Rig Tier, AC = 12 + Rig Tier, Speed 30 ft. Act at your initiative. Issue orders as Bonus Action.
Construct Deploy (Rule Break)Level 3
Constructs act independently on their own turns — not bonus action attacks. They can Essa Strike (1d8 + Rig Tier force), run Support Protocol, or Hold Position.
Construct Bay (2)Level 5
Deploy up to 2 active constructs simultaneously.
WardLevel 5
Bonus Action. Apply a Barrier to one willing creature within 30 ft. Barrier HP = EP × 6 + CON mod.
Field ProtocolLevel 7
When you deploy a construct, it can immediately use one Support Protocol action at deployment (no extra action). Constructs have advantage on saves against Essa Techniques.
RepairLevel 7
Action. T2 min. Restore EP Modification Slots to a Rig within touch range (or construct within 5 ft). Enhancement: also restore Burn Buffer to full.
Construct UpgradeLevel 10
Constructs can now deliver one Machinist Technique per encounter. Deploy costs Bonus Action instead of Action. Construct HP = 15 × Rig Tier.
Clear BurnLevel 10
Remove 1 Burn level from yourself or one creature you touch. T2 to clear Burn 1, T3 for Burn 2, etc. No Feedback Save.
Construct Bay (3)Level 13
Deploy up to 3 active constructs simultaneously.
Construct OverclockLevel 15
1/SR. For 1 minute: construct Essa Strike doubles, constructs act at round start, constructs cannot be destroyed (reduced to 1 HP minimum instead).
Full DeploymentLevel 18
1/LR. Deploy all available constructs simultaneously. Each immediately uses one Technique at Rig Tier EP. No vial cost for initial volley.
Apex CalibrationLevel 18
Burn Buffer 6/SR. Construct AC = 14 + Rig Tier. Clear Burn no longer requires one tier higher — T1 clears Burn 1.

Level Progression

LevelFeaturesChannel SlotsRig TierConstructs
3Forge Rig, Construct Bay (1), Barrier, Shell, Scan, Profile2T11
5Ward, Suppress, Construct Bay (2), Rig Tier 23T22
7Reinforce, Repair, Field Protocol3T22
9Rig Tier 34T32
10Burst, Throw, Clear Burn, Construct Upgrade4T32
13Rig Tier 4, Construct Bay (3)5T43
15Root, Construct Overclock5T43
17Rig Tier 56T53
18Full Deployment, Apex Calibration6T53
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