Lawful Neutral (internally conflicted)

Flamewarden Solune

Combat + Social

Church of Flame Representative — Ragged Hook

Solune has been the Church of Flame's representative in Ragged Hook for eleven years. He is an excellent cleric, a rigorous record-keeper, and a man who has spent the last eight months trying to decide what his faith actually requires of him. He has seventeen pages of cipher notes he has not reported to his superiors. He has three people he has not turned in to the Suppression Grid. He is tired in the way that men are tired when they have been carrying something that has no good place to put down.

Motivation

Solune does not believe the three individuals he is protecting are threats. He has seen what the Suppression Grid does when it finds them. He wants someone to take the problem out of his hands — not to make it disappear, but to resolve it in a way that doesn't require him to watch more people destroyed by a system he is supposed to represent.

Attitude Toward Players

Formal, careful, and watching. He will not initiate conversation about his concerns unless players have demonstrated, through action or character, that they are people he can trust with something expensive.

Combat Statistics

Medium Humanoid (Human)Lawful Neutral (internally conflicted)
Armor Class13
Hit Points78 (12d8 + 24)
Speed30 ft.
Challenge5 (1,800 XP)
Saving ThrowsWis +7, Cha +4
SkillsHistory +6, Insight +10, Medicine +7, Perception +7, Religion +6
SensesPassive Perception 17

Special Abilities

Institutional Memory
Advantage on Intelligence (History) checks related to Church doctrine, Essa classification records, and pre-Ignition architectural symbols.
Cipher Knowledge
His seventeen cipher pages require a DC 18 Intelligence (Investigation) check to interpret — they appear as routine pastoral notes on a failed check.
Spiritual Anchor
Friendly creatures within 10 feet of him have advantage on saving throws against being frightened.
Suppression Awareness
Can sense when the Suppression Grid is actively monitoring within 60 feet, and identify what type of Essa signature it has flagged.
Spellcasting (8th level, Wisdom)
Spell save DC 15, +7 to hit. Cantrips: Sacred Flame, Guidance, Light, Mending. 1st: Bless, Cure Wounds, Detect Magic, Sanctuary. 2nd: Aid, Hold Person, Lesser Restoration, Silence. 3rd: Dispel Magic, Mass Healing Word, Remove Curse. 4th: Banishment, Death Ward.

Tactics

Solune will not willingly enter combat with players unless they are actively threatening the three individuals under his protection, or unless the Ember-Inquisitor has ordered him to participate in a containment action. He is not a villain. He is exhausted.

GM Note

Solune is the emotional center of Thread 4. If players try to use him as a quest-dispenser, the thread loses its weight. The goal is for players to genuinely want to help him — and to recognize that helping him means taking a position on the Church's Suppression Grid.

church of flameclericthread 4ragged hookconflicted