Nill
MediumThe Enchanters — Outer Mask of the Elian Line
Every truth bends when spoken sweetly enough.
Appearance
The Nill are breathtaking — tall and lean with skin that is a living mosaic of vibrant color: sapphire, crimson, violet, amber, shifting continuously with emotional state. Beneath the surface, tattoos of glowing ink pulse with lineage record. Their horns are personalized with jewelry, carvings, or deliberate shaping that serves as both aesthetic choice and status communication. Their eyes change color with emotion — soft amber when calm, silver when calculating, crimson when furious. Even their scent is psionic, registering differently to each person they encounter.
Origin & Lore
The Nill turned its evolutionary pressure toward the one environment stranger and more dangerous than any wilderness: other people. By AI 20, Nill courtiers were present in every significant court in the Empire. By AI 40, at least one Nill had a formal position in the King's Council's advisory structure, which no one discusses openly. Their ascent was neither slow nor accidental. The safest place in any political landscape, the Nill concluded, is the center of it — close enough to the people with power that attacking you requires attacking them.
Baseline Traits
All Nill receive these traits at character creation at no cost.
Proficiency in Persuasion and Deception. Once per Short or Long Rest, roll a Persuasion or Deception check with advantage — creatures within 10 ft have disadvantage on Insight checks against that interaction.
Your emotional state broadcasts through skin color, eye tone, and scent. As a Free Action, choose to display any emotional state regardless of what you actually feel.
Creatures charmed by you retain a positive impression even after the charm ends, unless given concrete proof of betrayal.
Advantage on saving throws against being charmed or frightened. On a successful save, use Reaction to make a Charisma check against the source of the effect.
Species Advancement Tree
You earn Species Points at levels 1, 3, 5, 7, and 10. Tier 2 requires at least 1 Tier 1 purchase. Tier 3 requires at least 1 Tier 2 purchase.
Tier 1 Available at levels 1 and 3
Tier 2 Available at levels 5 and 7
Tier 3 Available at level 10
Roleplaying a Nill
The Nill do not consider their pheromonal influence manipulation — they consider it communication, the fullest possible version of it. The face you show the world becomes, over time, the face you are.