Chaotic Good

Red Marrox

Combat + Social

Independent Salvager — Ragged Hook

Red Marrox has been working the Drowned Spine solo for eleven years. He knows the gravewater coordinates the way other people know their home city — by texture, by the quality of silence, by what it means when the Leviathans behave a certain way at a certain depth. He was near the anomalous coordinate the week before the Pessel Orn's crew surveyed it. He noticed something off. He did not go back to investigate because he has survived eleven years by knowing when a thing is not his problem. He is beginning to suspect this thing might become his problem anyway.

Motivation

Marrox wants to know what's happening in the Drowned Spine because what's happening in the Drowned Spine is affecting the hunting, which is affecting his income, which is affecting his continued ability to operate independently. He will help players who are investigating the anomalies because it is useful, not because he is altruistic.

Attitude Toward Players

Laconic, experienced, and refreshingly honest about his own limitations. He will not volunteer information he wasn't asked for. He will answer direct questions directly. He finds most people exhausting but will make exceptions for people who are genuinely competent.

Combat Statistics

Medium Humanoid (Human — Dogan)Chaotic Good
Armor Class14
Hit Points91 (14d8 + 28)
Speed35 ft.
Challenge5 (1,800 XP)

Special Abilities

Salvager's Knowledge
Double proficiency on all checks related to Leviathan behavior, gravewater navigation, and identifying Essa anomalies in water environments.
Dogan Regeneration
Regains HP equal to proficiency bonus at the start of each turn when below half maximum HP (not in effect if he took fire damage since his last turn).
Pack Instinct
Advantage on Perception checks. Can detect pursuit or surveillance within 120 feet even in open water conditions.
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